Publications

  • G. Cepeda, Rene, Chaz Evans, Marìa Luján Oulton, Tim Kwasny, and Tiffany Funk, eds. Video Game Art Reader: Volume 5: Game Arts Curators Kit. Vol. 5. Video Game Art Reader. Chicago: Amherst College Press, 2024. doi:10.3998/mpub.14371652.
  • G. Cepeda, Rene and Salazar Constanza. “Header/footer gallery: creating and sustaining an online only art gallery”, Edited by Karin DeWild. Internet Histories, 2023, doi: 10.1080/24701475.2023.2249363
  • G. Cepeda, Rene, and Chaz Evans. “To Craft a Game Arts Curators Kit: A Collective Record of How to Publicly Exhibit Video Games Around the Globe.” In Playful Materialities: The Stuff That Games Are Made Of, edited by Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, and Raven Rusch. transcript Verlag, 2022. doi:10.1515/9783839462003.
  • “Making a Manual: The Manual for the Curation and Display of Interactive New Media Art.” Edited by Pau Alsina, Irma Vilà, Susanna Tesconi, Joan Soler-Adillon, and Enric Mor. ISEA2022 Barcelona Proceedings. POSSIBLES 27 International Symposium on Electronic Art. Barcelona, 10-16 June, 2022., June 2022. https://openaccess.uoc.edu/handle/10609/147563.
  • G. Cepeda, Rene, and Chaz Evans, editors. Game Arts Curators Kit. 2021
  • “A Manual for the Display of Interactive New Media Art.” 2020, https://inmamanual.wordpress.com/.
  • The Curation And Display Of Interactive New Media Art: Making A Manual. University of Sunderland, 20 Sept. 2020.
  • “Rescuing New Media Art from Technological Obsolescence.” DAT Journal 4, no. 3 (December 6, 2019): 37–46. doi:10.29147/dat.v4i3.145.
  • Towards the Meta Museum. University of East Anglia, 2011.
  • “Reconciling Art History and Video Games.” The Journal The Journal of of Media Arts Media Arts and Practice, vol. 1, 2015, pp. 6–13.